Hugging Face Daily Papers and arXiv AI research picks with summaries, PDFs, code links, and community signals.
Vidu S1 is a real-time interactive video generation model that supports voice-controlled digital character animation with infinite-length output and high frame rate on consumer hardware.
2607.03118 · ▲ 134 · Code
Direct On-Policy Distillation transfers reinforcement learning improvements from smaller to larger models by using the policy shift induced by RL as an implicit reward signal, enabling efficient scaling of training without re-running expensive RL on the target model.
2607.05394 · ▲ 112
SciReasoner is a multimodal scientific foundation model that enables interpretable structural reasoning across proteins, molecules, and crystals by discretizing structural elements into a unified vocabulary for enhanced prediction and scientific inference.
2607.07708 · ▲ 85 · Code
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
2607.10383 · ▲ 84
Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
2607.10350 · ▲ 72
AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.
2607.08964 · ▲ 64 · Code
LingBot-Video presents a DiT-based video pretraining framework with Mixture-of-Experts architecture, specialized data augmentation, and multi-dimensional reward system for embodied intelligence applications.
2607.07675 · ▲ 62 · Code
Video-Oasis diagnostics reveal that half of existing video benchmarks can be solved without visual input, exposing significant capability gaps in current video understanding models.
2603.29616 · ▲ 61 · Code
Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io
2607.09024 · ▲ 59
LaMem-VLA introduces a latent-memory-native framework that integrates historical experience into vision-language-action reasoning through coordinated memory components operating in the same latent space.
2607.07608 · ▲ 55 · Code
Vision language models (VLMs) have achieved strong performance on visual document understanding benchmarks such as DocVQA, ChartQA, and MMLongBench-Doc. However, real-world documents combine multiple factors such as length, layout complexity, modality, and question difficulty, which makes it difficult to attribute model failures to specific causes. We introduce SynthDocBench, a fully synthetic benchmark for long-context visual document understanding that systematically controls factors including document length, layout structure, modality composition, and question type. The benchmark is constructed using a combinatorial design, each factor is varied independently across generated documents, enabling controlled analysis of model behavior. Documents are generated end to end using an LLM pipeline across six layout archetypes, with a 40 percent random override to prevent models from exploiting spurious correlations. Additionally, SynthDocBench spans long-context documents with substantially greater length and structural diversity than existing benchmarks. Evaluating seven frontier VLMs, we uncover three failure modes that existing benchmarks cannot surface: sharp degradation with document length, a systematic positional sensitivity in which the middle third of a document is hardest for five of six models and five of six models show a negative Early-to-Late trend (steepest decline: 8.3 percentage points), and breakdown of chart comprehension in long-document settings. These results suggest that current models may be overfitting to benchmark artifacts rather than achieving robust long-context visual document understanding.
2607.10400 · ▲ 52 · Code
RCORE addresses object-driven shortcuts in zero-shot compositional action recognition by using co-occurrence prior regularization and temporal order regularization to improve compositional generalization.
2601.16211 · ▲ 50 · Code
The rapid progress of large foundation models has been driven predominantly by pretraining on large-scale text corpora. However, many forms of knowledge are conveyed through visual representations, where figures, typeset equations, and page layouts carry rich information that cannot be faithfully or completely captured by text alone. Yet current pretraining approaches discard these visual cues by converting visually rich sources, such as documents and web pages, into plain text for learning language intelligence. This paper challenges the default assumption that language models must be trained on text-only representations and shows that Visual Pretraining is a scalable learner for foundation model intelligence. To this end, we conduct a systematic study of unsupervised visual pretraining paradigms that directly leverage visual documents without text extraction. Across multiple backbones and benchmarks, visual pretraining on the same underlying corpora consistently outperforms text-only pretraining, offering an efficient pathway to scalable language intelligence.
2607.09657 · ▲ 50
An advanced world modeling system with extended interaction capabilities, real-time processing, diverse interactive elements, and multi-agent behavior control for collaborative virtual environments.
2607.07534 · ▲ 42 · Code
In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/
2607.11886 · ▲ 42
Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement.
2607.09125 · ▲ 42
Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.
2607.11487 · ▲ 36
A benchmark for scientific lineage reasoning and idea generation is introduced, organizing scientific works as genetic-like Idea Genome objects and evaluating both reasoning and generation capabilities.
2607.08758 · ▲ 33 · Code
UniClawBench introduces a capability-driven benchmark for evaluating proactive agents in real-world environments using live Docker container evaluation and closed-loop assessment with multiple agent roles.
2607.08768 · ▲ 32 · Code
LongE2V enables high-quality video recovery from sparse event streams by leveraging pre-trained video diffusion priors and addressing temporal stability and frame interpolation challenges.
2607.08770 · ▲ 31 · Code
Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.
2607.11643 · ▲ 30
Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.
2607.05382 · ▲ 28 · Code
Big goals are hard to achieve all at once; breaking them into small steps is wiser. We present Trust Region Policy Distillation (TOP-D), which transforms the notoriously unstable, high-variance On-Policy Distillation (OPD) into a stable training paradigm by dynamically constructing a proximal teacher. Theoretically, we establish a rigorous framework demonstrating that TOP-D inherently controls gradient variance. By providing a formal global convergence analysis alongside a monotonic improvement bound, we mathematically formalize the reliability and stability of the overall training dynamics. Empirically, TOP-D dramatically enhances training stability, sample efficiency, and final performance on mathematical reasoning tasks. More importantly, TOP-D introduces zero additional computational overhead, positioning itself as a promising alternative to the well-established OPD paradigm.
2607.04751 · ▲ 26
Post-training quantization (PTQ) is a widely adopted technique for compressing large language models (LLMs) without retraining. Existing second-order PTQ methods, including GPTQ, construct quantization objectives exclusively from input activation statistics, effectively assuming that all output channels contribute equally to the layer-wise reconstruction objective. We propose KronQ, a PTQ framework that challenges this assumption by introducing the gradient covariance into the quantization pipeline. Under the Kronecker-factored Hessian approximation, the quantization loss depends jointly on both the activation and gradient covariances, and KronQ exploits this at two complementary levels. (1) KronQ introduces bidirectional incoherence processing, extending the existing input-side random rotation to the output dimension using the gradient covariance, reducing weight magnitude variance across both input and output dimensions. (2) KronQ derives a new sensitivity metric for inter-layer mixed-precision allocation, driven by the gradient and activation Hessian traces. Notably, in the case of 2-bit weight-only quantization on LLaMA-3-70B, while GPTQ and GPTAQ diverge or produce degenerate quantizations (>2000 perplexity on WikiText-2), KronQ achieves 7.93 perplexity.
2607.07964 · ▲ 23 · Code
Modern AI models achieve strong performance on many established benchmarks, yet they still fail on tasks that humans find almost trivial, such as manipulating a string or drawing a dog with five legs. These examples suggest that existing benchmarks may under-measure persistent blind spots in current systems. We introduce blind-spots-bench, a benchmark designed to expose such blind spots through tasks that appear simple for humans but remain challenging for modern AI. We collect raw questions from students in an AI course, clean and annotate them with structured reference solutions, and propose a task taxonomy tailored to the resulting dataset of 235 samples. We further develop an automated grading pipeline to evaluate a wide range of models, including open-weight and closed-source language, vision-language, and image-generation models. Our analysis on blind-spots-bench reveals that closed-source frontier models can substantially outperform open-weight models with even approx10% gap, even when they attain comparable performance on existing benchmarks. A more fine-grained analysis shows that no single model dominates across all task types, and that some tasks remain challenging for all evaluated models. These results highlight the value of blind-spots-bench as a diagnostic stress test for identifying concrete weaknesses in current modern models.
2607.08317 · ▲ 22 · Code
Large language models (LLMs) have achieved remarkable performance on high-school and olympiad-style mathematics, yet their capabilities on advanced mathematics remain poorly understood. Existing benchmarks, however, fall short in both scope and evaluation granularity: they provide limited disciplinary coverage and often rely on final-answer correctness or coarse judgments, leaving the validity of the reasoning process inadequately assessed. To bridge this gap, we introduce AdvancedMathBench, a benchmark suite designed to evaluate advanced mathematical reasoning capabilities. Its core proof-generation benchmark, ProverBench, contains 296 problems spanning undergraduate and doctoral qualifying-exam levels. To provide reliable evaluation of the proofs, we develop a dedicated automatic verification pipeline trained on large-scale expert annotations to produce both correctness verdicts and fine-grained assessments of proof errors, which exhibits strong agreement with human experts on held-out proof trajectories. We further introduce VerifierBench, consisting of 888 model-generated proof trajectories paired with expert ground truth, to evaluate whether models can correctly judge proof validity and provide sound verification rationales. Experiments show that AdvancedMathBench remains challenging for frontier models. On proof generation, the best-performing model, GPT-5.5-xhigh, achieves only 75.8 and 66.1 on the UGD and QE splits, respectively, indicating substantial room for improvement on advanced mathematical proof construction. On proof verification, the best model attains a Balanced F1 of only 65.1, and models generally exhibit low true negative rates, suggesting that critical error detection remains a major bottleneck.
2607.11849 · ▲ 22
Canvas360 is a two-stage framework for in-context panoramic generation that combines geometry-aware pretraining with fine-tuning, featuring a large-scale dataset and novel modeling techniques for improved geometric consistency and global coherence.
2607.08765 · ▲ 20 · Code
A novel zero-shot method called Jet-Long enables efficient long-context processing for large language models by dynamically adapting rescaling factors and utilizing a bifocal attention mechanism that maintains high performance across varying sequence lengths.
2607.07740 · ▲ 20 · Code
DrugGen-2 generates small molecules conditioned on disease ontology and target protein sequences through fine-tuning GPT-2 with supervised learning and reinforcement learning using GRPO, achieving superior molecular diversity and binding affinity compared to baseline models.
2607.08404 · ▲ 19 · Code
Metacognition is a foundational component of intelligence critical to effective learning, problem solving, decision-making, communication, and more. In recent years, it has become increasingly recognized as a cornerstone of capable, transparent AI systems. Yet while LLMs have made significant progress across diverse real-world tasks, it is not yet clear when, how, or to what extent they can exhibit or be endowed with effective metacognitive abilities, nor how such abilities can be adapted to advance the fundamental capabilities, reliability, and intelligence of AI systems. This paper bridges this gap by presenting the first comprehensive overview of the current state of knowledge on metacognition for LLMs. We analyze and taxonomize the landscape of this emerging field and summarize recent technical advancements, including methods and benchmarks to measure and evaluate LLMs' metacognitive abilities, techniques to elicit, improve, and apply metacognition in LLMs, and findings and implications of ongoing research. We also discuss applications, open questions and challenges, and promising directions for future work. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful research and discussion. An organized list of papers can be found at https://github.com/yale-nlp/LLM-Metacognition.
2607.11881 · ▲ 17
RoboDojo presents a unified sim-and-real benchmark for evaluating generalist robot manipulation policies across diverse tasks and evaluation dimensions.
2607.04434 · ▲ 14 · Code
A comparative analysis of softmax attention and recurrent linear-attention architectures examines their expressivity, memory management, and training efficiency across different parameter scales and sequence lengths.
2607.07953 · ▲ 13 · Code
WildCity presents a large-scale multimodal dataset for urban navigation and spatial representation, enabling research into AI systems that can perceive and reason about city-scale environments similar to human cognitive capabilities.
2607.06838 · ▲ 13 · Code
Automated agent architecture search demonstrates potential for improving embodied agent performance while revealing challenges related to optimization signals, local optima, and credit assignment in simulation-based training.
2606.30111 · ▲ 12 · Code
Pretrained diffusion transformers can be adapted for dense prediction tasks by mapping tokens to task-native outputs instead of generating RGB images, achieving state-of-the-art results with minimal additional parameters.
2607.06553 · ▲ 12 · Code
Coding agents must integrate external tool returns into ongoing reasoning - a capability that standard left-to-right pretraining on code exposes only in its forward direction. We observe that the action-observation-continuation loop of a coding agent is structurally isomorphic to a function call site, where a caller binds arguments, a callee returns a value computed elsewhere, and downstream code consumes that value. This conditioning structure exists at internet scale in ordinary code. We exploit it through function-aware fill-in-the-middle (FIM) mid-training: a self-supervised objective that masks functions selected via program dependency graph analysis and a complexity-inferability double criterion. We mid-train Qwen2.5-Coder-Instruct (7B/14B) and Qwen3-8B on a 2.6B-token decontaminated corpus drawn from 968 GitHub repositories, then apply existing agentic post-training pipelines. Mid-training improves SWE-Bench-Verified by +2.8/+3.0 at 7B/14B and by +3.2 on Qwen3-8B; SWE-Bench-Lite gains are +3.7/+4.0/+5.4 on the same models. The improvement holds across two post-training pipelines (R2E-Gym, SWE-Smith) and on a non-Qwen2.5 base (Qwen3-8B with SWE-Lego). Beyond in-domain gains, mid-training also mitigates the capability erosion that agentic post-training otherwise inflicts on non-agent coding (e.g., LiveCodeBench) and non-coding tool-use benchmarks (tau-bench, BFCL): although the mid-training corpus contains Python code only, the function-call inductive bias survives post-training and yields consistent gains.
2607.12463 · ▲ 12 · Code
In this work, we aim to address the challenge of long-range memory in panoramic world models by exploiting the rotation-equivariant property of omnidirectional representations, where rotation can be treated as an implicit geometric transformation.Building on this insight, we propose PanoWorld, which simplifies camera trajectories into translations via fixed headings for both current-action modeling and long-range memory through Dense Panoramic Ray-Conditioning (DPRC) and Geometry-aware Memory Augmentation (GMA).Then, a three-stage training pipeline is introduced to progressively optimize each component. To better evaluate physical consistency under large-scale spatial variations and diverse illumination conditions, where existing datasets are relatively stable, we construct World360, a large-scale dataset consisting of both real-world video clips collected via panoramic unmanned aerial vehicles and high-quality simulated clips generated by AirSim360.Extensive experiments on World360 demonstrate the effectiveness of PanoWorld, outperforming alternative methods by a large margin.Our models, training code, and dataset will be publicly available. More information can be found on our project page: https://lihaoy-ux.github.io/panoworld-page/.
2607.09661 · ▲ 10 · Code
OPSD-V enhances few-step autoregressive video diffusion models by using real long-video data for temporal context during training, providing dense trajectory-level supervision that improves visual quality and motion dynamics without altering inference mechanisms.
2607.08766 · ▲ 8 · Code
Existing methods for automatic music transcription are often limited to single-instrument recordings or fail on complex, real music mixes. Although previous work utilizes synthetic training data, the resulting models generalize poorly, leading to largely unusable transcription output in realistic, multi-instrument settings. In this work, we analyze the effectiveness of synthetic data for pre-training while combining it with fine-tuning on real music audio and post-training using reinforcement learning. We further introduce conditioning on instrument presence to customize transcriptions. Finally, we release MuScriptor, an open-weight multi-instrument music transcription model that works on real-world music recordings from across a diverse range of musical genres.
2607.08168 · ▲ 5 · Code
Mainstream visual encoders are pretrained on natural images and cannot be effectively applied to document images without document-oriented adaptation, as dense text and fine-grained character strokes demand character-level visual perception. We present MonkeyOCRv2, a visual-text pretrained model for document AI. First, we construct MonkeyDoc v2, to our knowledge the largest document-image pretraining corpus, comprising 113 million images spanning 17 languages. Second, we propose a pretraining strategy that jointly learns image-to-text generation and pixel-level document reconstruction: the former aligns visual representations with textual content, while the latter preserves character strokes and layout details. Extensive experiments are conducted on five representative document analysis tasks, including text recognition, formula recognition, text detection, document tampering detection, and overlapping text segmentation. Replacing the original encoders with MonkeyOCRv2 consistently improves performance across all five tasks. Finally, we validate its effectiveness as the vision encoder of multimodal large language models on the more challenging tasks of document parsing and document understanding. Kept frozen and paired with a lightweight language model, it yields a 0.7B document parsing model that sets a new open-source state-of-the-art on MDPBench, a recent benchmark spanning digital-born and photographed documents across 17 languages, surpassing the previous best 3B dots.mocr by 2.8% absolute with a vision encoder roughly 11times smaller. The frozen encoder also powers a document understanding model that outperforms counterparts built on CLIP, DINO, and SAM across eight benchmarks under identical training settings. These results suggest that document-oriented visual pretraining can serve as a foundation for document intelligence in its own right.
2607.11562 · ▲ 4 · Code
Large language model (LLM) agents increasingly automate multi-step engineering and informatics workflows, yet they rarely ask how much effort a task actually requires. They often follow a maximum-context-first strategy--re-reading files and dependencies they have already seen--turning a one-line edit into a small code-base audit. We argue the missing capability is task-aware execution-scope estimation: judging a task's difficulty, the information it truly needs, and the shortest reliable path before committing budget. We formalize minimum-sufficient execution and the Agent Cognitive Redundancy Ratio (ACRR), and propose E3 (Estimate, Execute, Expand): the agent estimates an initial operating point, executes a minimum viable path, and expands scope only when verification fails. On MSE-Bench--a deterministic benchmark of 121 edits in a capability-controlled simulator--E3 matches the strongest baseline's 100% success while cutting cost by 85%, tokens by 91%, and inspected files by 92%, and further beats a strong adaptive retrieval baseline by 16%; the gains survive held-out instruction wording and essentially every cost weighting. A companion real-model harness (LLM-Case) corroborates the effect on a live gpt-4o agent editing a real open-source library, with every candidate patch graded by actually running the project's real pytest suite against a measured oracle: the over-reading is milder but real, and E3 is the leanest and fastest policy at comparable task success--its one shortfall a provider rate-limit, not a wrong edit. We frame this as a controlled probe of execution redundancy, not a measurement of any deployed agent, and position task-aware execution as a step toward engineering-grounded AI (EGAI)--agents whose effort is anchored in the engineering reality of the task. We release the framework and benchmark.
2607.13034v1
Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
2607.13028v1
Large Language Model (LLM) agents have moved beyond generating responses to executing multi-step tasks by calling tools, observing the results, and iteratively deciding the next action. Most agent systems run on desktops or servers, which support tool use and task automation. Mobile devices are also important agent environments because they are widely accessible and contain users' data, sensors, and daily-use applications. Existing mobile agents mainly operate smartphones through graphical user interface (GUI) actions such as tapping, swiping, and typing, which often form long, interface-dependent sequences, cannot directly access device capabilities, and make execution boundaries difficult to define. We present \textbf{PalmClaw}, an open-source agent framework that runs natively on mobile phones and manages the sessions, memory, skills, tools, and agent loop directly on the device. PalmClaw exposes device capabilities as device tools with explicit arguments, structured results, and clearly defined execution boundaries. This design enables agents to use mobile capabilities directly while keeping each action explicit and controlled. Experiments show an 11.5\% relative improvement in task success and a 94.9\% reduction in completion time over the strongest baseline, with lower setup burden and traces illustrating how execution boundaries are applied. Code is available at https://github.com/ModalityDance/PalmClaw.
2607.13027v1
Automatic speech recognition is dominated by autoregressive decoders that emit one token at a time. We ask whether a discrete diffusion language model can transcribe speech instead, refining a whole transcript in parallel over a small number of denoising steps. We train an audio-native interface for DiffusionGemma, a 26B mixture-of-experts model that generates text by uniform, random-token discrete diffusion rather than the absorbing-mask scheme common to recent diffusion language models. A frozen Whisper encoder supplies acoustic features, a lightweight projector maps them into the model embedding space, and low-rank adapters let the frozen backbone attend to the new modality. About 42M parameters are trained, which is 0.16 percent of the backbone. We find that the natural training objectives fail to ground the audio because their gradient reaches the projector only through attention that has already dismissed it. A connectionist temporal classification loss applied through the frozen output head breaks this deadlock. The resulting model reaches 6.6 percent word error rate on LibriSpeech test-clean, transcribes in roughly eight parallel steps regardless of utterance length, and uses a single adapter trained on six languages, which we evaluate here on English, Hindi, and Mandarin.
2607.13013v1
As large language models (LLMs) grow more capable, they are increasingly deployed in context-rich settings where task inputs are often accompanied by long, partially irrelevant context. In a controlled setting, we find that state-of-the-art models often appear robust to task-irrelevant context at the aggregate level: prepending it to benchmark questions causes little change in overall accuracy. This aggregate stability, however, masks significant per-example instability. Even semantically meaningless pseudo-words, formed by randomly combining characters, can markedly shift model predictions on a small fraction of examples, degrading performance on some while improving it on others. This two-sided effect holds consistently across a wide range of models and datasets, yet the affected examples are largely model-specific. We further show that this instability is modulated by context type, context length, test-time compute, and model development stage. Together, our findings reveal context-induced tail risks concealed by aggregate accuracy, motivating per-example reliability evaluation of language models.
2607.12963v1
LLM judges are increasingly being used to evaluate open-ended model responses, often in no-reference settings where a ground-truth answer is unavailable. However, can they reliably assess in such evaluation setups? We explore this question in this paper through a two stage pipeline with a) calibration experiments that assess the judge model's knowledge of the task it is evaluating, and b) sensitivity experiments that assess how the judge model's performance is impacted by the presence and positioning of the reference answer in the prompt. Across experiments covering three languages, we show that the judge models we evaluated tend to over-credit incorrect answers in the absence of a reference answer, and adding reference answer information to the prompt flips the judge model's correct/incorrect decisions by as much as 85% in some experimental settings. Comparison with a subset of human annotations shows that these reference-driven changes generally align with human judgments. Our results emphasize the need for calibrating the LLM judges with a sample with reference-aware evaluation before using them in reference-free setups reliably, and our methodology provides a blueprint for researchers and practitioners in doing such calibration of LLM judges for other tasks.
2607.12885v1
Patients seeking medical information often ask questions that embed incorrect assumptions or misconceptions. In such cases, safe medical communication requires not only answering the question, but identifying and correcting the underlying false belief. These interactions naturally unfold over multiple turns, a pattern now mirrored in interactions with LLMs. Yet current evaluation frameworks do not capture model behavior in these settings, where misconceptions can emerge, persist, or evolve over the course of a conversation. Whether LLMs can reliably correct such misconceptions over time remains largely unexamined. To study this, we introduce ThReadMed-QA, a multi-turn medical dialogue dataset of 2,437 patient-physician conversation threads comprising 8,204 question-answer pairs, derived from real patient interactions on AskDocs. This dataset enables systematic evaluation of whether models can detect and correct misconceptions under a multi-turn context. We evaluate five LLMs using a rubric-based LLM-as-a-Judge framework that scores responses based on their ability to identify and correct misconceptions. Our experiments reveal a consistent pattern: even frontier models that can address misconceptions in a single interaction degrade substantially over subsequent turns. GPT-5 and Claude-Haiku correct these false presuppositions around 85% on initial questions but drop to roughly 50% within two follow-ups. An oracle analysis replacing prior model outputs with physician responses shows that much of the degradation is driven by error propagation, while performance remains imperfect even under correct context. Even when models tend to correct misconceptions initially, their performance degrades substantially over later turns, leading to inconsistent and potentially unsafe guidance in patient-facing settings and highlighting the need for evaluation frameworks that capture multi-turn behavior.
2607.12884v1
Rubric-based evaluation is a promising approach for assessing open-ended outputs from LLM-based research agents, particularly in paper reproduction, where direct paper-to-repository comparison is prone to hallucination. However, constructing paper-specific rubrics requires substantial expert effort, limiting the scalability of benchmarks such as PaperBench. In this work, we present, to our knowledge, the first systematic meta-evaluation of LLM-generated rubrics for paper reproduction. We reformulate rubrics into a checklist-style format and evaluate four generation settings across two backbone models. We meta-evaluate generated rubrics intrinsically by semantic similarity and extrinsically by score alignment with ground-truth rubrics. Our results show that the augmented settings substantially improves downstream evaluation alignment, with the strongest setting approaching the human baseline, while intrinsic gains are more modest. Further analyses reveal that LLM-generated rubrics are often overly fine-grained, biased toward high scores, and less adaptive to paper domains, highlighting both the affordances and limitations.
2607.12835v1
When one ball strikes another, then another, video models should predict the consequences of each bounce. In controlled experiments on multi-ball hard-sphere dynamics, we find that the performance of standard bidirectional video diffusion degrades as the causal chain lengthens, even when provided more denoising steps. In a length-matched single-ball control, where ball-ball interactions are absent, the degradation largely disappears, isolating dependent-event structure rather than video length as the cause. Across intervention studies, methods that increase effective serial computation improve performance disproportionately, including autoregressive/blockwise generation and architectural depth. We identify this pattern as the seriality gap: a mismatch between tasks requiring growing serial computation and video diffusion models whose denoising loop does not provide scalable serial compute. We then prove that, for deterministic video prediction, denoising steps do not add serial computation beyond the backbone, indicating a structural obstacle for video diffusion on serial reasoning and simulation tasks.
2607.13031v1
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .
2607.13017v1