Hugging Face Daily Papers 与 arXiv AI 论文精选,包含中文摘要、PDF、代码和社区信号。
Educational foundation models must solve problems, understand curriculum structure, diagnose learner difficulties, and provide appropriate instructional support. Existing educational language models often focus on either problem solving or tutoring, with training mixtures organized by source or task rather than capability. We present OmniEdu, an open family of foundation models for K-12 learning and teaching. Its instruction-tuning corpus combines over 100 educational resources and general instruction sources, organized around four capabilities: subject competence, curriculum grounding, diagnostic reasoning, and pedagogical action and scaffolding. Our pipeline integrates deterministic cleaning, semantic auditing and rewriting, task-specific quality scoring, token-budgeted diversity selection, and pedagogical instruction assignment. It yields 69,999 examples and 15.96M supervised response tokens, including 60,951 education-specific examples. We fine-tune 4B, 9B, and 27B models and evaluate curriculum grounding, K-12 problem solving, and pedagogical tutoring, alongside general capability. Education-oriented tuning consistently improves all three educational benchmark groups across model scales. OmniEdu-27B achieves 63.12% EM and 76.69% F1 on K12-Bench, 85.89% on MathFish, 86.95% on EDUMATH, and 78.74% in MathTutorBench's Scaffold setting. It also achieves the highest Teaching average on LongTutor among the evaluated models, at 3.02. These results demonstrate the value of curated, capability-balanced supervision for adapting general language models to educational tasks spanning problem solving, curriculum understanding, and instructional support.
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A proactive full-duplex system with separate audio-visual and audio models enables continuous perception, native speech generation, and asynchronous tool execution for real-time dialogue.
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An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.
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Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.
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LLM agents increasingly work on long-horizon tasks, and the decisions they make along the way, such as which hypothesis to test or which implementation to build on, determine the outcome of the whole run. Making these decisions well is becoming a key capability for both engineering and research agents. We refer to the ability to make good long-horizon decisions as the taste of an agent. While existing benchmarks measure the end-to-end success of agents on long-horizon tasks, none of them measures the taste of an agent. To address this problem, we build Taste-Bench, a benchmark of taste questions constructed automatically from trajectories that agents produced in engineering and research tasks. Each question presents a decision fork, a point in a trajectory where multiple directions are available and one of them leads to a better outcome, and the evaluated model chooses among these directions without seeing what happens after the fork. We mine these forks automatically from parallel attempts at the same task and from detours inside a single trajectory, without needing human annotation. We evaluate frontier models on Taste-Bench and find that the best model answers only 59.7% of the questions correctly. We further find that forks whose deciding evidence appears later in the trajectory are much harder for every model, and that a larger reasoning budget does not improve the accuracy. Finally, we show that taste can be trained. We distill the judgment of a teacher that has seen the outcome into a student model, and the student makes better decisions on unseen tasks and improves end-to-end success on held-out SWE-bench Pro tasks.
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Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.
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Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
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Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline π0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.
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Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.
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Manipulation policies must know which objects matter and where they are, yet the pretrained backbones that current robot foundation models build on, from language in vision-language-action models (VLAs) to video generation in world-action models (WAMs), do not directly require this metric grounding, leaving it to be learned implicitly from robot demonstrations. We propose Grounded Action Models (GAMs), a new paradigm of robot foundation models built with 3D grounding. GAM can be conditioned using language, points, or box prompts, which are first transformed into a shared object-centric representation of the selected objects. This representation captures target-focused visual features and metric object geometry, which is mixed with robot state history through a multi-stream transformer to predict action chunks. Although GAMs can be run autonomously, they can also serve as a low-level controller that a high-level planner controls using its various input modalities, allowing for long-horizon and memory-dependent manipulation. On RoboTwin 2.0, GAM achieves an average success rate of 55.3% across 50 tasks (vs. 52.0% for Spatial Forcing), including 47.6% under scene randomization (vs. 30.4% for Abot-M0), with its action policy trained only on clean-scene demonstrations. On LIBERO-PRO, it achieves a state-of-the-art average success rate of 61% (vs. 53% for π_{0.5}) across 16 perturbation settings, with the largest gains when targets are relocated or newly designated. On two real robots, GAM retains 17/20 successes under visual shift on a bimanual YAM versus 4/20 for π_{0.5}, while its composition with a Molmo2 planner on a Franka achieves 64.7% ID and 49.8% OOD step completion on long-horizon and memory-dependent tasks.
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Long-term conversational memory in multi-party settings requires more than retrieving relevant content from long-term conversations: it must distinguish who said what, whom each statement concerns, how individuals perceive one another, what information is shared by the group, and how states change over time. Recent studies on multi-party dialogue benchmarks show that existing general-purpose LLM memory systems tend to lose person and group relations or struggle to integrate clues distributed across members, groups, and time. Together, these issues reveal two core bottlenecks: message attribution and relational understanding in multi-party dialogue, and state reconstruction from interleaved histories. To address both, we propose SpeakerMem-R1: its dual-track memory stores speaker-labeled verbatim messages and derived states organized into person-level and group-level views, then combines evidence from both tracks by entity, event, and time at query time. To reduce attribution and update errors during structured memory construction while enabling local deployment, we train Writer-R1 with SpeakerLevenshtein and speaker-conditioned GRPO. On GroupMemBench, SocialMemBench, and EverMemBench, SpeakerMem-R1 achieves binary accuracies of 47.9%, 69.2%, and 61.9%, respectively. On the publicly reported EverMemBench leaderboard from EverMind-AI, we achieves 62.33%, the best reported result among the latest state-of-the-art frameworks. It also achieves 70.85% on all 1,986 LoCoMo questions, which we use as a two-person long-term conversation boundary test. In a controlled evaluation of 305 questions, RL raises the SFT Writer's mean accuracy from 57.38% to 68.20%. We report both binary accuracy and token-F1, and ablations show that the verbatim and structured tracks, as well as person-level and group-level views, are complementary under the standardized evaluation interface.
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While Large Language Models (LLMs) rely on highly non-linear components, in this work we demonstrate that they exhibit fundamental linearity: when inputs from distinct text streams are linearly combined, the model outputs a superposition of the individual next-token distributions. We term this the Superposition Linearity Hypothesis. We provide evidence that superposition is an intrinsic property of the Transformer architecture rather than an emergent consequence of training; in fact, we observe that it tends to diminish as pretraining progresses. However, we demonstrate that linearity can be substantially restored through lightweight fine-tuning, significantly reducing the divergence between the predicted next-token distribution and the average of the individual next-token distributions. Finally, we introduce a guided decoding procedure that disentangles superposed outputs, enabling the simultaneous generation of two coherent continuations from a single forward pass.
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In this report, we introduce Ovis-Embedding, a state-of-the-art omni-modal embedding family built on native integration of text, image, video, and audio. Instead of assembling separate modality towers, Ovis-Embedding uses a shared multimodal backbone to encode different modalities in a common representation space. Specifically, we make three key advances: (1) native omni-modal initialization: we adopt a pretrained Qwen-omni model as the embedding backbone and adapt it through contrastive training with low-rank initialization; (2) data-centric omni-modal training: we construct a broad, high-quality corpus spanning text, images, video, audio, and interleaved multimodal data. To improve data efficiency, we introduce homogeneous-source sampling to form task-consistent batches with informative in-batch negatives; and (3) embedding-specific training and inference optimization: we use focal loss to emphasize hard examples and similarity-based Embedding Distillation to transfer fine-grained similarity structure from complementary experts. At inference time, low-rank feature decomposition enables compact embeddings with flexible dimensionality and minimal performance loss. Empirical evaluations show that the Ovis-Embedding family achieves state-of-the-art performance on MMEB-v3, MMEB-v2, MVEB, MAEB, and RTEB, demonstrating its effectiveness across text, image, video, and audio modalities. These results highlight the potential of unified omni-modal training to overcome modality fragmentation and advance universal embedding models for any-to-any retrieval.
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Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools.
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We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by 12.7% and 23.1% on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to geometry-consistent generation and can serve as a shared interface between perception and generation.
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Retrieval-Augmented Generation (RAG) systems over enterprise knowledge bases must ingest heterogeneous document formats -- PDFs, Word documents, presentations, and scans -- whose content is locked inside complex visual layouts, multi-column pages, and dense tables. Rule-based extraction and OCR destroy reading order, flatten tables, and lose heading hierarchy, while fully agentic chunking over extracted text incurs high token costs and hallucination risk. We present Document Retrieval-Aware Chunking (D-RAC), an extension of our Web Retrieval-Aware Chunking (W-RAC) framework to arbitrary document formats. D-RAC first normalizes any input document into PDF, exploiting the fact that virtually every format has a faithful, deterministic PDF rendering. A single multimodal LLM pass then converts rendered pages into retrieval-optimized Markdown -- rewriting tables as self-contained prose statements and preserving heading hierarchy -- after which chunking proceeds exactly as in W-RAC: deterministic parsing into ID-addressable units followed by lightweight LLM-based chunk planning over identifiers rather than text. Source text is never regenerated during chunking, preserving W-RAC's cost, determinism, and observability benefits while unlocking every renderable format as a first-class input. On the 236-document, 795-page PDF subset of the RAG-Multi-Corpus benchmark spanning five enterprise domains, D-RAC converts and chunks the entire corpus in 72 minutes with zero errors, producing 1,748 retrieval-ready chunks. Compared to agentic chunking with frontier LLMs, D-RAC reduces chunking-stage output tokens by 95.7%, cutting chunking cost by 77.8% (GPT-4.1 pricing) to 85.6% (Gemini 2.5 Pro pricing) and chunking time by 75%. D-RAC scales linearly to documents of 500+ pages.
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We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate-correct-continue loop until a satisfactory response is obtained. This mechanism lets annotators precisely steer model outputs at low cost: a small controlled study suggests that onPanda reduces median annotation time by 52% over manual post-editing. Since the vast majority of tokens in the final response are generated by the model itself, the resulting data largely preserves the model's sampling distribution and is well suited for constructing on-policy SFT and preference data. Furthermore, the token-level corrections recorded during annotation provide fine-grained supervision with precise positions and naturally paired positive--negative samples. onPanda also connects to external tools and harnesses, enabling interactive trajectory annotation in realistic environments. In addition, we release Panda-CVL, a dataset annotated with onPanda, together with a benchmark for token-level correction.
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Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.
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Vector Quantization (VQ) is fundamental to discrete visual tokenizers that power modern autoregressive and masked image generation models. While recent shared-projection codebook methods have substantially advanced codebook utilization, training stability remains a critical and underexplored challenge. We argue that the root cause lies in the entanglement of the Encoder--Decoder and Codebook training: because neither module can reliably fulfill its own responsibility in isolation, the system can only function when the two subsystems happen to cooperate---a fragile condition that breaks down precisely when training is most stressed. We propose StableVQ, which revisits the proper learning objective of each module and resolves the problems that arise when each is trained to fulfill its own role independently. Concretely, (1) Dynamic STE corrects the instability in the Encoder's learning objective, enabling it to robustly optimize the reconstruction space under discrete regularization even when codebook utilization is low. (2) Region VQ Loss reconceives the Codebook's learning objective so that it can independently guarantee full tracking of the encoder output distribution, without relying on encoder oscillations to drive activation. (3) Decoupled Schedule recognizes that the distinct responsibilities of the Encoder--Decoder and the Codebook demand distinct optimization dynamics, and assigns each an independent learning rate schedule to ensure robust system-level behavior. Built on top of shared-projection codebooks, StableVQ is lightweight and introduces no learnable parameters. Experiments on ImageNet demonstrate consistent improvements in training stability, codebook utilization, and reconstruction quality across diverse codebook sizes and initialization settings.
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Repository-level software engineering (SWE) comprises heterogeneous task categories, whose progress under pooled agentic reinforcement learning can be uneven: gains in some categories coincide with regressions in others, while aggregate resolution obscures these changes. Motivated by this category see-saw, we develop a category-aware expert-training and policy-integration framework. Executable task construction and SWE Labeler, an evidence-grounded multi-axis labeling system, organize the training pools. Initial category-specific RL improves average training success while leaving uneven instance-level progress, motivating explicit consolidation of successful behavior and policy-adaptive task selection. Same-origin category experts alternate long-horizon Agentic-miniRL with Refresh-Repair-Expand (RRE): the updated policy refreshes instance mastery, reuses its own verified successful trajectories for Repair SFT, and reselects tasks for further RL. Label-routed multi-teacher on-policy distillation (MOPD) consolidates the experts into one deployable student, with ReLU-gated reward extrapolation keeping only each teacher's improving direction over the reference. Expert training and policy integration require no external model to provide solution trajectories or action targets. We evaluate Pooled RL and Balanced RL, expert development, and single-model integration through aggregate and per-category resolution, the minimum category lift over each joint-RL baseline, and expert-gain recovery. The final MOPD policy achieves mean resolution of 58.04% on Pro-618 and 59.00% on SWE-bench Multilingual, improving over the base model by 5.39 and 2.78 percentage points, respectively.
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Reinforcement learning with verifiable rewards (RLVR) improves the reasoning capabilities of large language models (LLMs). We introduce Bellman Policy Optimization (BPO), a critic-free method derived from Policy Mirror Descent (PMD). For autoregressive generation with terminal rewards, BPO uses the Bellman equations to reformulate PMD as a trajectory-level objective. The reformulation avoids estimating state values at intermediate states. We prove that it has the same unique optimal solution as the original PMD objective. We derive the practical BPO loss by approximating this objective. Its mismatch-correction weight is a smoothed ratio of complementary token probabilities. Experiments on mathematical reasoning benchmarks demonstrate the effectiveness of BPO.
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Spatial reasoning is essential for vision-language models (VLMs) to understand and act in the physical world. Reasoning in dynamic environments requires VLMs to perceive local state transitions caused by object motion and viewpoint changes and integrate them over long trajectories to maintain an updated spatial state, yet existing VLMs remain limited in both capabilities. Current spatial training primarily focuses on static questions about object attributes and spatial relations, providing limited direct supervision for state transitions; in contrast, interaction trajectories naturally connect a preceding observation, an action, and a subsequent observation, offering direct supervision for local state transitions, while complete trajectories reveal dependencies among consecutive transitions. We therefore introduce Spatial-Interactor, a framework that trains VLMs to model physical-world state transitions through interaction, organizing this learning process into a three-level curriculum covering L1 passive world-state transitions, L2 active self-state transitions, and L3 long-horizon interaction trajectories. Accordingly, we construct the Learning from Spatial Interaction dataset (LSI-108K) from simulated and real interaction trajectories, with tasks aligned with the objective of each level. Our two-stage training strategy applies Supervised Fine-Tuning (SFT) to L1 and L2 for local transition modeling, and On-Policy Distillation (OPD) then uses privileged self-distillation: a teacher branch given segment-level transition descriptions supervises the student's on-policy CoT, helping the student learn to integrate consecutive transitions over L3 long trajectories. Experiments across multiple VLMs and spatial benchmarks show consistent gains in local transition modeling and long-horizon integration.
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Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
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LLM-as-a-judge enables evaluation across diverse tasks, but inference cost and confidence reliability become critical at scale. We study whether a decision-only judge can provide an economical first pass and identify when stronger evaluation is needed. Comparing jev-as-a-judge with sixteen generative and reward-model judges, with blinded human adjudication, we find it within three percentage points of a state-of-the-art LLM judge, our strongest comparator, on ordinary preference and evidence-grounded factuality at 0.36% of the comparator's fee. Larger gaps arise when judgments require checking a derivation or resisting an elaborately written wrong answer. On several benchmarks, JEV's gap to this comparator is concentrated in low-confidence decisions. A frozen cascade that accepts confident verdicts and escalates uncertain ones retains 99% of the comparator's accuracy at lower cost.
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Language models can be adapted by changing the computations applied to individual tokens. Quantum circuits offer one such approach, but evaluating wider circuits inside a large model can be computationally demanding. Here we introduce HyperQ, which adds token-conditioned quantum residual branches to a frozen masked-diffusion language model. A quantum residual branch is a module in each transformer block that reads a token's hidden state, emits the coordinates of that token's circuit, executes it, and adds the measured values back through a residual connection. The backbone remains frozen, and only the added branches are trained. Within each branch, a lightweight circuit hypernetwork emits token-specific rotation angles, coupling strengths, and measurement axes in a shared sparse circuit structure. The required expectation values have an exact classical expression whose evaluation cost grows linearly with the qubit count, enabling circuits from 16 to 64 qubits to be trained within a 1.1-billion-parameter backbone. Across downstream benchmarks, increasing circuit width raises the average score from 47.65 to 54.30. At 64 qubits, HyperQ exceeds the backbone and its low-rank-adapted counterpart by 4.71 and 3.67 points, respectively. HyperQ is fine-tuned on 20,000 prompt-response pairs, compared with 200,000 for the classical baselines. These findings support token-conditioned circuit emission as a tractable architectural approach to quantum-augmented language modelling.
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Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.
2609.28466 · ▲ 39 · Code
Agent harnesses, the external systems that mediate model-environment interaction, can substantially improve agent performance, but their gains remain tied to the harness at deployment. Because the best harness varies across domains, instances, and models, a general-purpose agent must either settle for a suboptimal shared harness or route among an ever-growing set of specialized ones. We therefore study agent harness distillation: using a domain- or instance-optimized harness as training-time guidance and transferring the behaviors it induces into model weights, so that its gains survive under a single fixed target harness. The challenge is that the two harnesses differ in action space and available information, so guidance from the optimized harness cannot serve directly as supervision for the target one. We introduce Harness-Zero, which enables harness distillation through agent-as-harness. Guided by the optimized harness, a harnessing agent corrects student responses before execution in the target harness's action space, turning harness guidance into training demonstrations. Fine-tuning on the resulting trajectories internalizes harness-induced behavior into the model, so the specialized harness can be removed at deployment. Our experiments spanning knowledge work, tool use, and science domains show that: (1) For frontier LLMs using the same evolved harness, agent-as-harness outperforms code-as-harness. (2) With the specialized harness removed at deployment, Harness-Zero improves the base model's macro-average task success from 23.3% to 44.3%, even exceeding the 41.7% it reaches with that harness still attached. (3) Harness-Zero recovers harness-induced behaviors absent from the base model, with 82.3% average recovery across 28 patterns in the three domains.
2609.24974 · ▲ 37 · Code
Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive LLMs by enabling non-autoregressive text generation. However, their practical deployment remains limited by inefficient inference, largely due to the absence of effective Key-Value (KV) caching and scalable parallel decoding mechanisms. Existing acceleration methods typically study KV caching and parallel decoding in isolation, overlooking the I/O bottlenecks that arise when cache reuse and parallel token verification are jointly applied. In this work, we introduce Flash-dLLM, a training-free inference acceleration framework for fast and memory-efficient dLLMs. Flash-dLLM first identifies GPU memory I/O as a dominant bottleneck in KV-cache-enabled dLLM inference and addresses it with an I/O-aware fused KV-cache kernel that reduces redundant memory movement. Building on this optimized cache mechanism, Flash-dLLM further proposes an efficient KV-cache-driven draft-and-verify decoding strategy, where the dLLM itself serves as both drafter and verifier without requiring an auxiliary model. This unified design enables faster decoding while preserving generation quality and improving scalability to longer sequences and larger batch size. Extensive experiments on mathematical reasoning and code-generation benchmarks demonstrate that Flash-dLLM consistently outperforms existing state-of-the-art dLLM acceleration methods in both inference speed and memory efficiency. In particular, it achieves 5.1times and 11.0times speedups over prior strongest baseline Elastic-Cache on GSM8K and HumanEval, respectively.
2609.26796 · ▲ 36 · Code
Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow complex conditions, the textual prompt largely directs the production, planning how actions, camera trajectories, lighting, and sound unfold across multi-shot sequences. In this paper, we present WanPE, a 397B-parameter prompt enhancement model trained on 1.05M real-world videos to master director-level cinematic planning. WanPE formulates shot-level cinematic plans via video-grounded reverse construction and employs Semantic-Consistency GRPO (SC-GRPO) to faithfully preserve user requirements across shots and over time. To benchmark this capability, we curate WanPEval, a human-annotated testbed covering durations from 5 to 30 seconds across varying intent granularities, supported by approximately 11K blind pairwise assessments. When powering Wan3.0's video generator, WanPE-397B boosts human preference over raw user prompts by 10.66-18.84 points at 5-15 seconds and by a dramatic 50.86 points in the 30-second arena. Ablation studies show that reverse construction demonstrates clear superiority over forward rewriting, while SC-GRPO robustly preserves semantic fidelity across model scales. Ultimately, WanPE leads all evaluated commercial offerings at 5-15 seconds and remains competitive with Seedance 2.5 at 30 seconds.
2609.30221 · ▲ 36
Agentic memory systems reuse past experience to improve future performance, yet most existing designs curate memory at write time: once a task is completed, its trajectory is distilled into a fixed artifact, such as a reflection, workflow, skill, or reasoning strategy, that is later retrieved by similarity. This forces the system to decide what is worth remembering before the future query is known, irreversibly discarding information and producing a query-independent summary that must serve many possible downstream tasks. Learning such a write-time curator is also difficult because the value of a storage decision may only become apparent when a relevant query arrives, potentially many tasks later, creating a long-horizon credit-assignment problem. We instead retain raw trajectories and defer curation until read time, when the current task is known. Given the retrieved traces and the new task, a memory curator synthesizes a compact, task-adaptive payload tailored to the immediate need. Because this payload is consumed on the same task, the curator can be trained directly from immediate task success, avoiding delayed utility signals and the need to artificially group related tasks. Across ALFWorld, WebShop, and τ^2-bench, our Just-in-Time Memory (JitMem) consistently outperforms no-memory agents as well as heuristic and learned write-time memory methods, improving over the strongest baseline by 16.2, 16.3, and 3.9 absolute success-rate points, respectively. Notably, even an untrained curator is already competitive with or surpasses these baselines, showing that task-adaptive read-time curation itself is a major source of the gain; training the curator further compounds the improvement.
2609.27334 · ▲ 35
The rising global prevalence of mental health conditions, together with longstanding barriers in traditional healthcare, such as limited resources, high cost, stigma, and privacy concerns, has created an urgent need for accessible and scalable support. Large Language Models (LLMs) have emerged as a transformative technology with strong potential to democratize mental health support through advanced natural language understanding and generation. However, the rapidly expanding, fragmented body of work in this area lacks a coherent evolutionary narrative, making it difficult to contextualize current progress and identify future directions. This survey addresses this gap by organizing and analyzing the literature around a central thesis: the role of LLMs in mental health is evolving through three distinct, increasingly sophisticated phases. We trace this trajectory from Phase I, in which LLMs act primarily as passive Information Tools and Pattern Recognizers for assessment; through Phase II, where they function as Empathetic Conversationalists for in-the-moment, stateless interactions; to the current frontier, Phase III, which seeks Longitudinal, Personalized Companions implemented as stateful cognitive agents. To support this framework, we systematically review core technologies, agent architectures (Profile, Memory, Reasoning, and Planning), and the critical infrastructure of datasets and benchmarks, highlighting how their evolution underpins this developmental path. Viewing the field through this developmental lens, we provide a comprehensive synthesis of existing work, an insightful narrative of its trajectory, and a clear roadmap for future innovation in responsible, effective, and human-centered AI for mental healthcare. A curated collection of the resources reviewed in this survey is available at our project repository: https://github.com/Emo-gml/Awesome-Mental-Health-LLMs.
2609.25186 · ▲ 32 · Code
Despite impressive visual quality, state-of-the-art video diffusion models often generate content that violates real-world physical laws. While existing solutions rely on external priors or specialized data, we investigate the root cause by exploring the internal mechanisms of these models. Specifically, we present the first interpretability study on the ''motion planning'' process of text-to-video diffusion models, revealing how motion trajectories form during early denoising stages. Building upon the ''first shape, then details'' finding, we combine cross-attention trajectory patterns with causal head contributions to identify a specific subset of attention heads driving motion planning. Further, our self-attention analysis shows that Rotary Position Embedding (RoPE) induces excessive spatial attention decay. This causes early candidate regions to prematurely lock into physically implausible positions, suppressing reasonable trajectories in adjacent frames and triggering generation failure modes. To address this fundamental flaw, we propose a lightweight architectural modification that scales the frequency of RoPE across different denoising steps. This strategy reduces excessive attention decay, helping the model explore better candidate regions to establish coherent physical motion. Finally, training-free and training-based experiments confirm the effectiveness of our approach in enhancing the physical commonsense of generated videos.
2609.23658 · ▲ 30 · Code
Vision-Language-Action (VLA) policies achieve strong performance in robotic manipulation but remain brittle once execution deviates from nominal trajectories. We propose CARE (Corrective Atomic Robotic Execution), a framework that improves recovery by learning from failures encountered during execution. Instead of generating corrective data from manually designed or random perturbations, CARE collects failed rollouts, models stage-conditioned post-failure deviations, and uses the resulting empirical distributions to synthesize representative failure states and corrective demonstrations. At inference time, CARE combines stage-wise planning with physically grounded 3D monitoring to trigger atomic adjustments or re-operations while preserving task progress. We further introduce the Failure State Recovery Benchmark (FSR-Bench), which evaluates recovery from intermediate failure states under local deviations and structural anomalies. Experiments across multiple VLA backbones, simulation benchmarks, and real-world dual-arm tasks show consistent improvements, with average task-success gains of 14.5 points in simulation and 15.9 points in the real world. Code, models, and data are available at https://github.com/xiaojunlan/care
2609.24118 · ▲ 28 · Code
Lean Pool is a repository of formalized mathematics. It is grown, maintained and optimized by AI agents.
2609.25199 · ▲ 27 · Code
Agentic memory is becoming essential for long-horizon AI agents, yet many existing systems rely on autoregressive LLMs to control how memories are organized, retrieved, and used, placing expensive generation on the critical path of memory operations. We introduce \method, a new agentic memory architecture inspired by System-One/System-Two cognition. System One captures fast, lightweight decision-making, whereas System Two performs slower, deliberative reasoning. Jev-Mem brings this division of labor to agentic memory through a dedicated System-One control plane, a structured multi-relational memory plane, and a System-Two reasoning plane. The System-One controller governs memory typing and relational organization during construction, and dynamically performs query routing, retrieval-budget allocation, graph traversal, candidate scoring, and adaptive stopping during retrieval. System Two is invoked only for complex reasoning and answer synthesis. This design improves both memory effectiveness and system efficiency: on LoCoMo Jev-Mem achieves an overall LLM-as-a-Judge score of 0.777, an 11.0\% relative improvement over the strongest baseline, while reducing memory construction time to 158\,s, a 6.6times speedup over the fastest competing memory system, and lowering average query latency to 0.93\,s, a 36.7\% reduction.
2609.23986 · ▲ 27 · Code
Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.
2609.22947 · ▲ 23 · Code
Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challenging for embodied agents. In particular, it is still unclear how to effectively evaluate and model spatial audio understanding in embodied settings. To address this gap, we introduce OmniEchoBench, a unified benchmark for spatial audio-visual perception and audio-vision-language navigation. OmniEchoBench comprises six tasks over 197 real-world spatial audio-visual scenes, 2,972 question-answer pairs, and 900 navigation samples with first-order ambisonics (FOA) audio collected from 30 real-world environments. To enable scalable training supervision, we develop a controllable rendering pipeline for spatial audio. It preserves geometric consistency among sound sources, visual observations, and agent trajectories. Building on this, we propose OmniEcho, a spatially aware omni-modal model. It introduces an FOA spatial encoder alongside a pretrained semantic audio pathway. Extensive experiments show that OmniEcho achieves state-of-the-art performance on spatial audio-visual perception. For our sound-guided navigation, OmniEcho reaches a performance level close to that of traditional vision-language navigation. These results demonstrate that spatial audio can serve as a valuable signal for embodied scene reasoning and navigation, while also highlighting fine-grained spatial localization and distance estimation as important open challenges.
2609.23407 · ▲ 22 · Code
LLM agents are increasingly deployed in collaborative settings, yet long-term interaction may give rise to undesirable coordination. We study the emergence of collusion in a long-horizon multi-agent environment: two agents repeatedly complete individual tasks, share task logs, verify each other's work, and receive rewards. We introduce realistic constraints that make compliance with the verification protocol incompatible with reward maximization, and find that agents increasingly deviate from the protocol over repeated interactions. Collusion emerges in 94% of trajectories across 10 models, and more capable models within the same family reach it earlier. Controlled peer interventions show that collusion is shaped by peer behavior, while ablations reveal additional effects of reward structure, the verification feedback agents receive, and their interaction history. In particular, restricting the amount and scope of interaction history available to agents reduces collusion. Overall, our findings show that long-horizon interaction can reshape how agents coordinate in ways that create safety risks.
2609.24967 · ▲ 19 · Code
Recent advances in large language models (LLMs) have enabled agents to tackle long-horizon tasks across diverse environments. To further improve agent performance, existing language world models typically predict environment observations, yet reconstructing high-entropy, execution-dependent tool responses offers limited value when real feedback is available. Meanwhile, agents suffer from task-state contamination, where unsupported assumptions and outdated plans persist in history and distort subsequent decisions. We propose the Agent-Editing World Model (AEWM), which models how reasoning and actions shape future task progress rather than simulating tool responses. AEWM combines Action Judge to distinguish Critical, Exploratory, and Noisy decisions with State Revision to edit noisy reasoning--action continuations from the same observed history. EditAct integrates these capabilities with real execution, directly changing the state underlying subsequent decisions rather than merely providing critiques. We train AEWM across Search, Terminal, and Software Engineering through mid-training and supervised fine-tuning. AEWM achieves 70.5\% macro-F1 on our Action Judge benchmark, exceeding the strongest frontier baseline by 10.6 points. Across six benchmarks and three agent backbones, EditAct improves average scores by 3.2--6.7 points over the strongest baseline. Furthermore, rejection sampling fine-tuning on verified EditAct trajectories, termed AEWM-RFT, improves over Self-RFT by 2.2--2.6 points across three domains without online AEWM guidance.
2609.28416 · ▲ 19 · Code
Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately at scale. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of supervision for VLA pretraining. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, increasing the amount of robotized pretraining data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
2609.10706 · ▲ 17 · Code
Asynchronous monitoring, incident investigations, and compliance audits primarily rely on agent traces to reconstruct what happened. These analyses assume that LLM agents cannot tamper with their own execution traces. We show that local LLM agents such as Claude Code, Codex, Antigravity, Open Code and Grok Build fail to enforce this boundary. All tested harnesses, except Muse Code, allowed agents to delete their traces when asked, without triggering monitor guardrails. We also validate that external attackers can exploit this gap to induce trace deletion. Finally, we show that trace tampering behavior emerges naturally in frontier models, when agents try to improve their rewards. We advise practitioners to ensure trace logging happens through an independent interception mechanism outside of the agent's control, preserving trace integrity even in cases of full host compromise. Overall, our findings identify a concrete failure of trace integrity in agent infrastructure which can be used to conceal misaligned behaviors like scheming or sabotage.
2609.30266v1
Latent world models are typically trained to predict factual transitions, whereas model predictive control (MPC) must compare alternative actions from the same state. A model can therefore achieve low factual prediction error yet poorly distinguish candidate actions. We introduce AD-WM, an action-discriminative joint-embedding world model for counterfactual MPC. AD-WM combines residual latent dynamics with predictor-level action-recovery regularization, using inverse dynamics and a normalized recovery objective motivated by conditional mutual information. Both objectives encourage planning transitions to preserve action information; their auxiliary heads are discarded at test time, leaving MPC unchanged. On OGBench-Cube, AD-WM improves hard-start success from 3.7% to 52.0% over a matched LeWM baseline and improves mean success over the reproduced baseline in four of five simulation environments. Planning diagnostics show that factual prediction error and whole-bank action ranking do not follow the closed-loop success ordering, whereas CEM-aligned elite regret tracks success more closely. With a frozen V-JEPA 2 encoder and matched DROID post-training, AD-WM also improves zero-shot transfer to our Franka setup, increasing basic pick-and-place success from 42.2% to 71.1% without lab-specific adaptation. These results suggest that world models for planning should preserve action-dependent differences needed for counterfactual selection, rather than optimize factual prediction accuracy alone. More videos and code are available at https://ad-wm.github.io/.
2609.30264v1
Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.
2609.30249v1
Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.
2609.30233v1
Retrieval-augmented generation (RAG) is often used to address outdated knowledge by providing external evidence. But retrieval helps only when that evidence is still valid. We identify a temporal alignment failure, stale-document poisoning, in which outdated evidence makes a model wrong despite answering correctly without retrieval. We construct a benchmark of 317 verified knowledge reversals across medicine, law, software, and platform policy, grounded in dated official sources. Across 12 models, recent medical reversals are harder than long-established ones. More importantly, outdated retrieval flips 30% of Llama and 37% of Qwen answers even without instructions to trust the document; explicit follow instructions raise these rates to 66% and 75%. Across four open models and four domains, poisoning ranges from 17-91%, while matched up-to-date evidence is followed in 97-100% of trials. To isolate temporal applicability, we keep the historical evidence unchanged across 50 reversals and vary only the evaluation date. A clear pattern emerges: dates alone produce only modest adaptation, but when models are explicitly told when the old evidence stops applying, the larger models switch to the appropriate answer almost perfectly. Causal interventions confirm that this validity information directly shapes the final decision. The same internal components also support broader comparison tasks, suggesting that temporal applicability can recruit a general reasoning mechanism used for other comparisons. Finally, a fixed recency-aware hybrid re-ranker reduces poisoning by 4.6-10.0 points when dates are accurate, with gains that depend on reliable temporal metadata. Reliable RAG therefore requires selective trust: models must determine not only what retrieved evidence says, but whether it still applies.
2609.31342v1
Whether an information extraction pipeline should process page images or parsed text depends on the document, and the answer flips across the layout spectrum. We study this trade-off under a constraint that rules out (closed) cloud services: privacy-sensitive documents processed on-premise by small ($\le 8\mathrm{B}$ parameter) text-only and vision--language models, evaluated on both accuracy and energy over a design space spanning input representation, model family, and inference configuration. Benchmarking on the near-plain-text Kleister-NDA contracts and the layout-rich VRDU forms, we find that batching is the dominant energy lever, cutting energy per page by 38-85% at no cost in accuracy, while FP8 quantization saves 27-32% when requests are served one at a time but less than 1mWh per page (9-19%) once batching is applied. Preprocessing dominates what remains: neural OCR costs $17\times$ more energy per page than classical OCR and never reaches the Pareto frontier. Which representation wins flips with the type of document: vision--language models on layout-rich documents and small text-only models with a cheap parser on near-plain text, where they are both more accurate and cheaper than any vision--language configuration. Our work yields concrete guidelines for energy-efficient, privacy-compliant local information extraction.
2609.31341v1
The quadratic complexity of dense self-attention remains a central bottleneck for long-context language modeling. Many efficient alternatives address this cost by deciding in advance where attention should be sparse or local. We argue that attention approximation should instead be approached as a geometric problem, with the relevant interaction geometry learned from data: natural-language dependencies are input-dependent and difficult to prescribe in advance, so the model should learn where positional relevance can decay and where broader interactions must be preserved. We introduce Mixture of Semantic Attention Regimes (MoSAR), which learns such an adaptive, controlled-decay geometry over query--key interactions. Input-conditioned query and key routers, applied after positional encoding, select mixtures over short, medium, and global regimes, inducing a continuous distance-dependent attention field rather than a fixed sparsity pattern. This geometry is learned during training and can subsequently be discretized through top-1 routing. In controlled pre-training experiments with matched 500M-parameter models, MoSAR learns a substantially lower-reach attention geometry without degrading language-modeling quality, improving perplexity over dense RoPE at the training context length. Under length extrapolation, MoSAR achieves the best perplexity among all evaluated variants, including strong baselines such as ALiBi. Moreover, the learned geometry remains stable under deterministic top-1 discretization, suggesting that it is not only adaptive, but also amenable to low-cost approximation at inference time.
2609.31261v1
General-purpose agent memory summarizes conversations: it extracts salient snippets, embeds them, and retrieves the top-k into the prompt. A health agent cannot run on summaries: a dose becomes a sentence, "since last week" is resolved at the model's discretion, and a three-month glucose trend cannot be answered by text similarity. We present PIA, a personal intelligence agent deployed alongside a consumer health agent. PIA receives the agent's natural-language requests, decides for itself whether and how to write or read, and turns conversations into typed clinical records and records into a synthesized understanding of the user. Its memory harness consists of four controls -- extraction, memory, retrieval, and understanding -- each a domain-agnostic mechanism with a pluggable health module: schema, medical alias dictionary, knowledge graph, and temporal rules. We show how the same query receives a different answer as the memory injected into the response context deepens from one-dimensional recall, to a two-dimensional health snapshot, to a three-dimensional trajectory with causality, and report lessons from operation: self-reported health data are missing not at random, question phrasing governs the quality of synthesized understanding, and nearly a third of candidate causal links are structural noise that rules alone remove.
2609.31255v1
Predicting human gaze is a core capability for applications ranging from web/UI design analysis to robotics and human-computer interaction. Yet, most visual attention modeling methods output only a dense saliency map, which is often insufficient for action: practitioners need to connect attention peaks to discrete elements in the scene (what) and understand the drivers of those peaks in context (why), while remaining robust to domain shift across natural images, commercial content, and UI/web layouts. We, therefore, introduce OpenVAM (Open-world Visual Attention Modeling with VLMs), a unified framework that jointly addresses universality and explainability across heterogeneous domains (natural scenes, commercial imagery, and UI/web layouts) and supervision modalities. OpenVAM adopts a decoupled-but-aligned design: a dedicated dense visual pathway provides stable, spatially precise localization, while an instruction-following vision--language semantic head generates grounded what/why explanations conditioned on the same image and data-type prompts. A three-stage training strategy preserves strong localization priors while progressively introducing language grounding and improving explanation alignment via parameter-efficient adaptation without perturbing the saliency branch. We further propose a scalable pipeline to generate multi-domain saliency-reason annotations for training and systematic evaluation. Experiments across diverse datasets show that OpenVAM improves robustness under domain shift while producing image-grounded explanations that make saliency predictions more interpretable.
2609.31364v1
Vision-Language Models (VLMs) exhibit remarkable zero-shot generalization, yet they often encode unwanted or hazardous stylistic domains such as idealized textbook diagrams in medical AI or cartoon vehicles in autonomous driving. Approximate Domain Unlearning (ADU) aims to selectively erase a model's recognition of a target visual domain while preserving accuracy on the remaining domains. However, existing ADU methods operate under a flawed closed-vocabulary assumption: they evaluate unlearning solely on the specific object classes seen during the unlearning fine-tuning phase. Consequently, these methods do not unlearn the domain itself; they merely overfit to seen class-domain pairs, leaving the domain easily recognizable for unseen classes and providing a false sense of removal. We argue that true domain erasure must be class-agnostic. To address this, we formalize Open-Vocabulary Domain Unlearning (OVDU), a rigorous protocol that mandates domain forgetting must transfer to held-out classes. To solve the OVDU challenge, we propose a surgical parameter-editing framework. First, a Fisher Information mask isolates domain-sensitive weights, mathematically protecting foundational zero-shot generalization. Second, our Targeted Manifold Scattering (TMS) objective uses preference-based mining to locally scatter the forget domain's stylistic geometry. Evaluated across PACS, OfficeHome, and DomainNet, our method vastly improves open-vocabulary generalization over existing baselines. Crucially, it delivers exceptional sample efficiency, outperforming peak 8-shot baseline results with only 4 shots.
2609.31356v1